Hi! I'm Katherine and I specialize in Game Design, concentrating in Level Design. As an indie dev, I've also done work for different concentrations such as 2D and 3D art, UI design, system design, and narrative design. I work mainly in Unity, but Carbonbusters is being worked on in Godot and Globe is being built in Unreal Engine 5. I've had the pleasure of working with many talented individuals to make these games, and I am always striving to improve my skills as a Game Designer! Check out my website to see my other projects and Artwork! You can also reach out to me there!